Империя Сенпая

Bannerlord Twitch (BLT) мод который дает зрителям участвовать в игре.

Зритель может пользоваться очками канала "верой" (если есть), и командами чата, что взаимодействовать с игрой.

Основная фича заключается в том, что бы добавить себя как персонажа в игру. Ваш герой может быть как персонажем который уже есть в игре, так полностью новым персонажем. Вы можете улучшать своё снаряжение, или заменить кастомными предметами которые вы создадите или выиграете на турнире; Ваш персонаж всегда будет одевать лучшие по статам шмотки.

Более того вы можете создавать полноценные кланы и участвовать в политике. Все это сохраняется в сейв стримера.

Если вы не уверены с чего начать, начните с команды !help

Table of Contents

Commands

Channel Point Rewards

Classes

infantry

archer

heavyarcher

crossbow

heavycrossbow

cavalry

camelry

horsearcher

camelarcher

skirmisher

berserker

looter

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Commands

Command Description Settings
ach Показать статы и ачивки

Shows: Achievements, Tracked stats

auction Начать аукцион за кастомный предмет. Другие зрители смогут участвовать в аукционе.
Нужно написать !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000.
battle Информация о происходящей прямо сейчас битве.
bid Сделать ставку в текущем аукционе.
Писать !bid (gold amount), e.g. !bid 100000. Если аукциона нет, или цена не превышает минимальную, ставка не будет принята.
bltbet Сделать ставку на турнире.
Писать !bltbet (team) (gold), пример !bltbet red 10000 что бы поставить 10000 голды на красных. .
Выигрыш делится из общего пула. Если ставки есть только на одну команду, то они отменяются.
buyattribute Купить атрибут своему персонажу (Сила, контроль, интелект и.т.) Это те самые статы которые отвечают за возможность прокачки самого навыка (Одноручное, стрельба из лука и т.д.)

Provide the attribute name (or part of it) when calling this

Amount: 1

Costs 250000⦷

buymount Купить рандомного коня своему пресонажу. Только для классов кавлерии.(500000 голды)
clan Для работы с кланом и командами клана.
Писать !clan (join/create/lead/rename/stats/leave/buy title/banner) name
Пример: !clan join Banu Tammar(Вы вступите в клан banu Tammar); !clan create название(создать клан); !clan stats(Инфа о клане); !clan lead(Стать лидером, если лидером клана является тоже герой зрителя, то он бросит ему вызов); !clan buy title(купить дворянский титул, то есть стать лордом)... А вот настройка банера сложнее. Нужно будет перейти на https://bannerlord.party/banner/ создать там флаг, скопировать код а затем скопировать его при введении команды.

Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner

Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=False

Create Config: Price=1500000⦷, Renown=50,

Lead Config: Price=1000000⦷, Challenge Heroes?=True

Rename Config: Price=100000⦷

Buy Noble Title Config: Price=200000⦷

class Выбрать новый класс, предметы рандомно изменит под него. В зависимости от вашего уровня (1-6) цена будет разной
Писать !class (название класс), Пример: !class archer.

Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷

Free if you do not already have a class

Updates equipment to match new class

customitems Показывает ваши кастомные предметы и их индексы, без индексов невозможно с ними работать посредством команд.

Shows: Custom item storage

diplomacy

Enabled Commands: War, Peace, Alliance, Trade, Army, Poli

War Config: Price=250000⦷Cooldown=21

Peace Config: Price=100000⦷Cooldown=21

Alliance Config: Price=100000⦷

Trade Config: Price=50000⦷

Army Config: Price=True⦷

Policy Config: Price=50000⦷

discarditem Выбросить кастомную шмотку.
Писать !discarditem (индекс), Пример: !discarditem 3 Удалит ваш айтем с индексом 3. Индекс показан в команде 'customs'.
equip Улучшает уровень снаряги, удаляет любую снарягу более низкого уровня, кроме кастомных шмоток.
Писать !equip (автоапгрей/или написать цифру уровня шмоток если много голды)
Пример: !equip 3 или !equip

Tier costs: 1=30000⦷, 2=60000⦷, 3=70000⦷, 4=100000⦷, 5=250000⦷, 6=1000000⦷

family Показать информацию о семье вашего героя

Shows: Family

giveitem Дать один из ваших кастомных предметов другому игроку.
Писать !giveitem (индекс предмета) (viewer), Пример: !giveitem 3 C4alad0g передаст ваш айтем с индексом 3 зрителю с ником C4lad0g. Индекс можно посмотреть использовав команду 'customitems'
gold Показать колличество вашего текущего золота.

Shows: Gold

heal Включить реген вашему герою, если он есть в битве. Работает 10 секунд.
heir

HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications.

hero Используйте, что бы изменить внешку героя. Или жениться.
Писать !hero gender (male/female) / !hero looks (appearance string) / !hero marry (культура/клан/имя)
Пример: !hero gender male

Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage

Gender Change Config: Price=50000⦷, Only on created heroes?=True

Marriage Config: Price=500000⦷, Only create spouse?=Allow choose by clan or name?=

info
inv Показать надетые вещи исключая кастомные, для кастомных писать !customItems

Shows: Gold, Equipment tier, Battle equipment inventory

itemstats
kingdom Управление королевством.
Писать !kingdom (join/rebel/leave/stats) name
Пример: !kingdom join Aserai или !kingdom stats

Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats

Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True

Mercenary: 50000⦷,

Rebel Config: Price=2500000⦷, Minimum Clan Tier=2

Create Config: Price=50000000⦷, Minimum Clan Tier=3Minimum fiefs amount=2

leaderboard Меряние шлангами
nameitem Использовать, что бы дать имя кастомному предмету.
Писать !nameitem (индекс предмета) (имя), Пример !nameitem 3 Foehammer. 'customitems' что бы узнать индекс.
power
powers Показать ваши силы

Shows: Powers

reequip Рандомизировать свои шмотки на другие, но такого же уровня. Пример: Если на вас надет тир 3, но есть оружие 6го тира с турнира, оружие не удалит.

Re-rolls your equipment at your current tier

Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷

rejuvenate Отнять 1 год от возраста вашего персонажа. Омолодить одним словом.

Age: 1

Price: 100000

retinue Докупить солдат в свиту, или проапгрейдить, если достигнут лимит. Свита спаунится с вами в битве и зарабатывает золото за килы .
Писать !retinue (оставить пустым или написать all для автоапгрейда/или написать upgrade цифра колличества)
Пример: !retinue 1 or !retinue all. Используются юниты культуры вашего персонажа.

Max retinue: 20

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Показать из чего состоит ваша свита на данный момент.

Shows: Retinue unit list

retire Отправить героя на покой

Only Created Heroes?: False

smitharmor Скрафтить кастомную броню(500000 голды)
smithweapon Скрафтить кастомное оружие(1000000 голды)
stats Показать основную информацию по герою, клан, золото, где находится, ХП, скилы, атрибуты и свиту.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

tournament

Channel Point Rewards

Command Description Settings
Daily Gold Добавить своему персонажу 100к голды. Раз за стрим. (Ну или если стример перегружает сейв)

Amount: 100000⦷

Daily XP Добавить 50к опыта на рандомный скил своему персонажу. Раз за стрим. (Ну или если стример перегружает сейв)

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000

Heal Hero Лечит героя. Работает только в битве.
Heal Streamer Лечит стримера. Не работает на глобальной карте.
Атаковать Ваш герой присоединится на стороне врага к битве. Вместе со свитой.

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

Благословение богов Призвать благословение богов для стримера. Увеличение скорости бега, атаки, реген, урона. На 240 секунд.
Дать золото стримеру. Перевести 10к голды со своего персонажа стримеру. И написать сообщение.
Использовать ульту Использовать способность героя если она у него есть
Отправить сообщение в игре Отправить сообщение в игре. Если есть герой отправит от его имени.
Турнир Добавить героя в очередь для турнира.
Усыновить героя конкретной культуры Усыновить героя конкретной культуры. Напишите "list" что бы получить список культур.

Viewer selects hero by culture

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 100000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75
Усыновить рандомного героя Усыновить рандомного героя. Это нужно для почти всех команд. Появится в игре.

Newly created wanderer

Starting Age Range: 18 to 25

Starting Gold: 100000

Starting Equipment Tier: 1

Starting Skills:

Skill Level
All 25 to 75

Classes

infantry

Basic foot soldier, the core around which every army is built.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
infantry Tier 1 Example infantry Tier 2 Example infantry Tier 3 Example infantry Tier 4 Example infantry Tier 5 Example infantry Tier 6 Example
Formation Ranged
Equipment

OneHandedSword

Winds Fury

Shield

Ornamented Nordic Shield
Passive Power

Healthy

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +100

Crush Through I: 15% Unblockable / 15% Shatter Shield

Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


archer

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
archer Tier 1 Example archer Tier 2 Example archer Tier 3 Example archer Tier 4 Example archer Tier 5 Example archer Tier 6 Example
Formation Ranged
Equipment

Bow

200 Pound War Longbow

Arrows

Barbed Head Arrows 40 grams

Arrows

Barbed Head Arrows 40 grams

OneHandedAxe

World Chopper
Passive Power

Fleet Footed

Fleet Footed I: Max Speed Multiplier: 110%

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Fleet Footed II: Max Speed Multiplier: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fleet Footed III: Max Speed Multiplier: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


heavyarcher

Ranged troop, quick on their feet, can use explosive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavyarcher Tier 1 Example heavyarcher Tier 2 Example heavyarcher Tier 3 Example heavyarcher Tier 4 Example heavyarcher Tier 5 Example heavyarcher Tier 6 Example
Formation Ranged
Equipment

Bow

200 Pound War Longbow

Arrows

Barbed Head Arrows 40 grams

Arrows

Barbed Head Arrows 40 grams

TwoHandedAxe

Square Bit Two Handed Axe
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


crossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
crossbow Tier 1 Example crossbow Tier 2 Example crossbow Tier 3 Example crossbow Tier 4 Example crossbow Tier 5 Example crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

450 Pound Doubler Belt Crossbow

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

OneHandedSword

Winds Fury
Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Vampiric II: Absorb 25% of damage dealt as HP

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


heavycrossbow

Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
heavycrossbow Tier 1 Example heavycrossbow Tier 2 Example heavycrossbow Tier 3 Example heavycrossbow Tier 4 Example heavycrossbow Tier 5 Example heavycrossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

450 Pound Doubler Belt Crossbow

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

Bolts

Very Heavy Needle Bodkin Bolts 150 grams

TwoHandedSword

Iron Broadsword
Passive Power

Healthy

Healthy I: 125% HP

Healthy II: 150% HP

Healthy III: 200% HP

Active Power

Explosive Bolts

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


cavalry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
cavalry Tier 1 Example cavalry Tier 2 Example cavalry Tier 3 Example cavalry Tier 4 Example cavalry Tier 5 Example cavalry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Reinforced Highland Spear

Shield

Ornamented Nordic Shield

OneHandedSword

Winds Fury
Mount

Horse

Battanian Thoroughbred
Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


camelry

Mounted troop with a strong horse, capable of doing extra charge damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelry Tier 1 Example camelry Tier 2 Example camelry Tier 3 Example camelry Tier 4 Example camelry Tier 5 Example camelry Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Reinforced Highland Spear

Shield

Ornamented Nordic Shield

OneHandedMace

Knight's Fall
Mount

Camel

Husnphree
Passive Power

A Good Camel

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


horsearcher

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
horsearcher Tier 1 Example horsearcher Tier 2 Example horsearcher Tier 3 Example horsearcher Tier 4 Example horsearcher Tier 5 Example horsearcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

200 Pound War Longbow

Arrows

Barbed Head Arrows 40 grams

Arrows

Barbed Head Arrows 40 grams

OneHandedSword

Winds Fury
Mount

Horse

Battanian Thoroughbred
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


camelarcher

Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
camelarcher Tier 1 Example camelarcher Tier 2 Example camelarcher Tier 3 Example camelarcher Tier 4 Example camelarcher Tier 5 Example camelarcher Tier 6 Example
Formation Horse Archer
Equipment

Bow

200 Pound War Longbow

Arrows

Barbed Head Arrows 40 grams

Arrows

Barbed Head Arrows 40 grams

TwoHandedGlaive

Scythe
Mount

Camel

Husnphree
Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Active Power

Heavy Arrows

[Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


skirmisher

Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
skirmisher Tier 1 Example skirmisher Tier 2 Example skirmisher Tier 3 Example skirmisher Tier 4 Example skirmisher Tier 5 Example skirmisher Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedSword

Iron Broadsword

ThrowingJavelins

Ash Javelin

ThrowingJavelins

Ash Javelin
Passive Power

Retribution

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Active Power

Break Through

[Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3


berserker

Foot soldier with lower health, that can gain health by doing damage.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
berserker Tier 1 Example berserker Tier 2 Example berserker Tier 3 Example berserker Tier 4 Example berserker Tier 5 Example berserker Tier 6 Example
Formation Skirmisher
Equipment

TwoHandedAxe

Square Bit Two Handed Axe
Passive Power

Glass Cannon

Fragile I: 50% HP

Heavy Hitting I: 125.0% dmg

Fragile II: 65% HP

Heavy Hitting II: 150.0% dmg

Fragile III: 90% HP

Heavy Hitting III: 200.0% dmg

Imposing: Scale 120%

Knock Down I: Add: 15% Knock Down

Vampiric II: Absorb 25% of damage dealt as HP

Active Power

Berserker Rage

[Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1

[Cut Through I: 25% Unblockable] requires CLASS LEVEL 1

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2

[Cut Through II: 50% Unblockable] requires CLASS LEVEL 2

[Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3

[Cut Through III: 100% Unblockable] requires CLASS LEVEL 3


looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Skirmisher
Equipment

Stone

Stone

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Grenades

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged

Active Power

Retribution

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

2

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

60

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Enabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)
Nametags

Enabled

Shows the consecutive cooldowns (in seconds) for 10 summons
Nametag width

200

Nametag width
Nametag height

50

Nametag height
Nametag fontsize

24

Nametag fontsize

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

3

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Enabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

9

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

330

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

5000

Gold the hero gets for every kill
XP Per Kill

5000

XP the hero gets for every kill
XP Per Killed

2000

XP the hero gets for being killed
Heal Per Kill

20

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

5

Caps the maximum multiplier for the level difference, defaults to 5 if not specified
Minimum Gold Per Kill

0.5

Minimum percent gold earned per kill

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

10000

XP the hero gets if the heroes side wins
Lose Gold

5000

Gold lost if the heroes side loses(negative to win gold)
Lose XP

5000

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

3

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%