Империя Сенпая
Bannerlord Twitch (BLT) мод который дает зрителям участвовать в игре.
Зритель может пользоваться очками канала "верой" (если есть), и командами чата, что взаимодействовать с игрой.
Основная фича заключается в том, что бы добавить себя как персонажа в игру. Ваш герой может быть как персонажем который уже есть в игре, так полностью новым персонажем. Вы можете улучшать своё снаряжение, или заменить кастомными предметами которые вы создадите или выиграете на турнире; Ваш персонаж всегда будет одевать лучшие по статам шмотки.
Более того вы можете создавать полноценные кланы и участвовать в политике. Все это сохраняется в сейв стримера.
Если вы не уверены с чего начать, начните с команды !help
Table of Contents
Commands
Channel Point Rewards
Classes
infantry
archer
heavyarcher
crossbow
heavycrossbow
cavalry
camelry
horsearcher
camelarcher
skirmisher
berserker
looter
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Commands
| Command | Description | Settings |
|---|---|---|
| ach | Показать статы и ачивки |
Shows: Achievements, Tracked stats |
| auction | Начать аукцион за кастомный предмет. Другие зрители смогут участвовать в аукционе. Нужно написать !auction (custom item index) (reserve price), e.g. !auction 3 50000 would start a new auction for your custom item with the index of 3 (as shown by the 'customitems' command), with a reserve price of 50000. |
|
| battle | Информация о происходящей прямо сейчас битве. | |
| bid | Сделать ставку в текущем аукционе. Писать !bid (gold amount), e.g. !bid 100000. Если аукциона нет, или цена не превышает минимальную, ставка не будет принята. |
|
| bltbet | Сделать ставку на турнире. Писать !bltbet (team) (gold), пример !bltbet red 10000 что бы поставить 10000 голды на красных. .Выигрыш делится из общего пула. Если ставки есть только на одну команду, то они отменяются. |
|
| buyattribute | Купить атрибут своему персонажу (Сила, контроль, интелект и.т.) Это те самые статы которые отвечают за возможность прокачки самого навыка (Одноручное, стрельба из лука и т.д.) |
Provide the attribute name (or part of it) when calling this Amount: 1 Costs 250000⦷ |
| buymount | Купить рандомного коня своему пресонажу. Только для классов кавлерии.(500000 голды) | |
| clan | Для работы с кланом и командами клана. Писать !clan (join/create/lead/rename/stats/leave/buy title/banner) name Пример: !clan join Banu Tammar(Вы вступите в клан banu Tammar); !clan create название(создать клан); !clan stats(Инфа о клане); !clan lead(Стать лидером, если лидером клана является тоже герой зрителя, то он бросит ему вызов); !clan buy title(купить дворянский титул, то есть стать лордом)... А вот настройка банера сложнее. Нужно будет перейти на https://bannerlord.party/banner/ создать там флаг, скопировать код а затем скопировать его при введении команды. |
Enabled Commands: Join, Create, Lead, Rename, Stats, Fiefs, Leave, Buy Noble Title, Edit Banner Join Config: Max Heroes=50, Price=150000⦷, Allow Join Players Clan?=False Create Config: Price=1500000⦷, Renown=50, Lead Config: Price=1000000⦷, Challenge Heroes?=True Rename Config: Price=100000⦷ Buy Noble Title Config: Price=200000⦷ |
| class | Выбрать новый класс, предметы рандомно изменит под него. В зависимости от вашего уровня (1-6) цена будет разной Писать !class (название класс), Пример: !class archer. |
Tier costs: 1=5000⦷, 2=10000⦷, 3=20000⦷, 4=40000⦷, 5=80000⦷, 5=80000⦷, 6=160000⦷ Free if you do not already have a class Updates equipment to match new class |
| customitems | Показывает ваши кастомные предметы и их индексы, без индексов невозможно с ними работать посредством команд. |
Shows: Custom item storage |
| diplomacy |
Enabled Commands: War, Peace, Alliance, Trade, Army, Poli War Config: Price=250000⦷Cooldown=21 Peace Config: Price=100000⦷Cooldown=21 Alliance Config: Price=100000⦷ Trade Config: Price=50000⦷ Army Config: Price=True⦷ Policy Config: Price=50000⦷ |
|
| discarditem | Выбросить кастомную шмотку. Писать !discarditem (индекс), Пример: !discarditem 3 Удалит ваш айтем с индексом 3. Индекс показан в команде 'customs'. |
|
| equip | Улучшает уровень снаряги, удаляет любую снарягу более низкого уровня, кроме кастомных шмоток. Писать !equip (автоапгрей/или написать цифру уровня шмоток если много голды) Пример: !equip 3 или !equip |
Tier costs: 1=30000⦷, 2=60000⦷, 3=70000⦷, 4=100000⦷, 5=250000⦷, 6=1000000⦷ |
| family | Показать информацию о семье вашего героя |
Shows: Family |
| giveitem | Дать один из ваших кастомных предметов другому игроку. Писать !giveitem (индекс предмета) (viewer), Пример: !giveitem 3 C4alad0g передаст ваш айтем с индексом 3 зрителю с ником C4lad0g. Индекс можно посмотреть использовав команду 'customitems' |
|
| gold | Показать колличество вашего текущего золота. |
Shows: Gold |
| heal | Включить реген вашему герою, если он есть в битве. Работает 10 секунд. | |
| heir |
HeirCommand settings for age, skills, gold, inheritance, equipment, and notifications. |
|
| hero | Используйте, что бы изменить внешку героя. Или жениться. Писать !hero gender (male/female) / !hero looks (appearance string) / !hero marry (культура/клан/имя) Пример: !hero gender male |
Enabled Commands: Change Hero Gender, Change Hero AppearanceMarriage Gender Change Config: Price=50000⦷, Only on created heroes?=True Marriage Config: Price=500000⦷, Only create spouse?=Allow choose by clan or name?= |
| info | ||
| inv | Показать надетые вещи исключая кастомные, для кастомных писать !customItems |
Shows: Gold, Equipment tier, Battle equipment inventory |
| itemstats | ||
| kingdom | Управление королевством. Писать !kingdom (join/rebel/leave/stats) name Пример: !kingdom join Aserai или !kingdom stats |
Enabled Commands: Join, Merc, Rebel, Leave, Create, Stats Join Config: Max Clans=, Price=150000⦷, Allow Join Players Kingdom?=True Mercenary: 50000⦷, Rebel Config: Price=2500000⦷, Minimum Clan Tier=2 Create Config: Price=50000000⦷, Minimum Clan Tier=3Minimum fiefs amount=2 |
| leaderboard | Меряние шлангами | |
| nameitem | Использовать, что бы дать имя кастомному предмету. Писать !nameitem (индекс предмета) (имя), Пример !nameitem 3 Foehammer. 'customitems' что бы узнать индекс. |
|
| power | ||
| powers | Показать ваши силы |
Shows: Powers |
| reequip | Рандомизировать свои шмотки на другие, но такого же уровня. Пример: Если на вас надет тир 3, но есть оружие 6го тира с турнира, оружие не удалит. |
Re-rolls your equipment at your current tier Tier costs: 1=10000⦷, 2=25000⦷, 3=50000⦷, 4=100000⦷, 5=200000⦷, 6=400000⦷ |
| rejuvenate | Отнять 1 год от возраста вашего персонажа. Омолодить одним словом. |
Age: 1 Price: 100000 |
| retinue | Докупить солдат в свиту, или проапгрейдить, если достигнут лимит. Свита спаунится с вами в битве и зарабатывает золото за килы . Писать !retinue (оставить пустым или написать all для автоапгрейда/или написать upgrade цифра колличества) Пример: !retinue 1 or !retinue all. Используются юниты культуры вашего персонажа. |
Max retinue: 20 Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=800000⦷ Allowed: Same culture only, Basic troops, Elite troops |
| retinuelist | Показать из чего состоит ваша свита на данный момент. |
Shows: Retinue unit list |
| retire | Отправить героя на покой |
Only Created Heroes?: False |
| smitharmor | Скрафтить кастомную броню(500000 голды) | |
| smithweapon | Скрафтить кастомное оружие(1000000 голды) | |
| stats | Показать основную информацию по герою, клан, золото, где находится, ХП, скилы, атрибуты и свиту. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
| tournament |
Channel Point Rewards
| Command | Description | Settings | ||||
|---|---|---|---|---|---|---|
| Daily Gold | Добавить своему персонажу 100к голды. Раз за стрим. (Ну или если стример перегружает сейв) |
Amount: 100000⦷ |
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| Daily XP | Добавить 50к опыта на рандомный скил своему персонажу. Раз за стрим. (Ну или если стример перегружает сейв) |
Skills: Automatic, based on class, equipment, and existing skills XP: 50000 |
||||
| Heal Hero | Лечит героя. Работает только в битве. | |||||
| Heal Streamer | Лечит стримера. Не работает на глобальной карте. | |||||
| Атаковать | Ваш герой присоединится на стороне врага к битве. Вместе со свитой. |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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| Благословение богов | Призвать благословение богов для стримера. Увеличение скорости бега, атаки, реген, урона. На 240 секунд. | |||||
| Дать золото стримеру. | Перевести 10к голды со своего персонажа стримеру. И написать сообщение. | |||||
| Использовать ульту | Использовать способность героя если она у него есть | |||||
| Отправить сообщение в игре | Отправить сообщение в игре. Если есть герой отправит от его имени. | |||||
| Турнир | Добавить героя в очередь для турнира. | |||||
| Усыновить героя конкретной культуры | Усыновить героя конкретной культуры. Напишите "list" что бы получить список культур. |
Viewer selects hero by culture Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills:
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| Усыновить рандомного героя | Усыновить рандомного героя. Это нужно для почти всех команд. Появится в игре. |
Newly created wanderer Starting Age Range: 18 to 25 Starting Gold: 100000 Starting Equipment Tier: 1 Starting Skills:
|
Classes
infantry
Basic foot soldier, the core around which every army is built.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
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|
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| Formation | Ranged |
| Equipment |
OneHandedSword
|
Shield
|
| Passive Power |
Healthy Healthy I: 125% HP Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +100 Crush Through I: 15% Unblockable / 15% Shatter Shield |
| Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 |
archer
Ranged troop, quick on their feet, can use explosive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
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|
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| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedAxe
|
| Passive Power |
Fleet Footed Fleet Footed I: Max Speed Multiplier: 110% Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Fleet Footed II: Max Speed Multiplier: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Fleet Footed III: Max Speed Multiplier: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
heavyarcher
Ranged troop, quick on their feet, can use explosive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
|
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| Formation | Ranged |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedAxe
|
| Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
crossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
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| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
OneHandedSword
|
| Passive Power |
Self Healing Vampiric I: Absorb 10% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Vampiric II: Absorb 25% of damage dealt as HP Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Vampiric II: Absorb 25% of damage dealt as HP Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Heavy Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
heavycrossbow
Ranged troop that specializes in crossbow, tougher but slower than the archer. Can use exposive bolts
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
|
|
|
| Formation | Ranged |
| Equipment |
Crossbow
|
Bolts
|
Bolts
|
TwoHandedSword
|
| Passive Power |
Healthy Healthy I: 125% HP Healthy II: 150% HP Healthy III: 200% HP |
| Active Power |
Explosive Bolts [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
cavalry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
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| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
camelry
Mounted troop with a strong horse, capable of doing extra charge damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
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| Formation | Cavalry |
| Equipment |
OneHandedLance
|
Shield
|
OneHandedMace
|
| Mount |
Camel
|
| Passive Power |
A Good Camel Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
| Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
horsearcher
Mounted ranged unit, with a good horse, that can use exposive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
OneHandedSword
|
| Mount |
Horse
|
| Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
| Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
camelarcher
Mounted ranged unit on a good camel, wielding a glaive. Can use exposive arrows.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Horse Archer |
| Equipment |
Bow
|
Arrows
|
Arrows
|
TwoHandedGlaive
|
| Mount |
Camel
|
| Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
| Active Power |
Heavy Arrows [Heavy Projectiles I: Add: 10% Knock Down, 10% Mount Rear, 10% Dismount / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: 25% Knock Down, 25% Mount Rear, 25% Dismount / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: 50% Knock Down, 50% Mount Rear, 50% Dismount / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
skirmisher
Foot soldier that can engage at range using javelins. Able to reflect a portion of incoming damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedSword
|
ThrowingJavelins
|
ThrowingJavelins
|
| Passive Power |
Retribution Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Explosive Projectiles I: AoE: 50dmg in 4m from Ranged |
| Active Power |
Break Through [Knock Down I: Add: 15% Knock Down] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: 30% Knock Down] requires CLASS LEVEL 2 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: 50% Knock Down] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 |
berserker
Foot soldier with lower health, that can gain health by doing damage.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
|
|
|
|
|
| Formation | Skirmisher |
| Equipment |
TwoHandedAxe
|
| Passive Power |
Glass Cannon Fragile I: 50% HP Heavy Hitting I: 125.0% dmg Fragile II: 65% HP Heavy Hitting II: 150.0% dmg Fragile III: 90% HP Heavy Hitting III: 200.0% dmg Imposing: Scale 120% Knock Down I: Add: 15% Knock Down Vampiric II: Absorb 25% of damage dealt as HP |
| Active Power |
Berserker Rage [Shrug Off I: 15% Shrug Off] requires CLASS LEVEL 1 [Cut Through I: 25% Unblockable] requires CLASS LEVEL 1 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 2 [Cut Through II: 50% Unblockable] requires CLASS LEVEL 2 [Shrug Off III: 80% Shrug Off] requires CLASS LEVEL 3 [Cut Through III: 100% Unblockable] requires CLASS LEVEL 3 |
looter
Details
| Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
|---|---|---|---|---|---|
|
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|
| Formation | Skirmisher |
| Equipment |
Stone
|
Stone
|
Stone
|
Stone
|
| Passive Power |
Grenades Explosive Projectiles I: AoE: 50dmg in 4m from Ranged Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged |
| Active Power |
Retribution [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 |
Common Config
General
| Sub Boost |
1 |
Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently. |
Battle
| Start With Full Health |
Enabled |
Whether the hero will always start with full health |
| Start Health Multiplier |
2 |
Amount to multiply normal starting health by, to give heroes better staying power vs others |
| Start Retinue Health Multiplier |
2 |
Amount to multiply normal retinue starting health by, to give retinue better staying power vs others |
| Morale Loss Factor (not implemented) |
0.5 |
Reduces morale loss when summoned heroes die |
| Summon Cooldown In Seconds |
60 |
Minimum time between summons for a specific hero |
| Summon Cooldown Use Multiplier |
1.5 |
How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this. |
| Retinue Use Heroes Formation |
Enabled |
Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations) |
| Nametags |
Enabled |
Shows the consecutive cooldowns (in seconds) for 10 summons |
| Nametag width |
200 |
Nametag width |
| Nametag height |
50 |
Nametag height |
| Nametag fontsize |
24 |
Nametag fontsize |
Death
| Allow Death |
Enabled |
Whether an adopted hero is allowed to die |
| Final Death Chance Percent |
3 |
Final death chance percent (includes vanilla chance) |
| Apply Death Chance To All Heroes |
Enabled |
Whether to apply the Death Chance changes to all heroes, not just adopted ones |
| Retinue Death Chance Percent |
9 |
Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list) |
XP
| Use Raw XP |
Enabled |
Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed. |
| Raw XP Skill Cap |
330 |
Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap. |
Kill Rewards
| Gold Per Kill |
5000 |
Gold the hero gets for every kill |
| XP Per Kill |
5000 |
XP the hero gets for every kill |
| XP Per Killed |
2000 |
XP the hero gets for being killed |
| Heal Per Kill |
20 |
HP the hero gets for every kill |
| Retinue Gold Per Kill |
2500 |
Gold the hero gets for every kill their retinue gets |
| Retinue Heal Per Kill |
50 |
HP the hero's retinue gets for every kill |
| Relative Level Scaling |
0.5 |
How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health. |
| Level Scaling Cap |
5 |
Caps the maximum multiplier for the level difference, defaults to 5 if not specified |
| Minimum Gold Per Kill |
0.5 |
Minimum percent gold earned per kill |
Battle End Rewards
| Win Gold |
10000 |
Gold won if the heroes side wins |
| Win XP |
10000 |
XP the hero gets if the heroes side wins |
| Lose Gold |
5000 |
Gold lost if the heroes side loses(negative to win gold) |
| Lose XP |
5000 |
XP the hero gets if the heroes side loses |
| Difficulty Scaling On Players Side |
Enabled |
Apply difficulty scaling to players side |
| Difficulty Scaling On Enemy Side |
Enabled |
Apply difficulty scaling to enemy side |
| Difficulty Scaling |
1 |
End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1) |
| Difficulty Scaling Min |
0.2 |
Min difficulty scaling multiplier |
| Difficulty Scaling Max |
3 |
Max difficulty scaling multiplier |
Kill Streaks
| Name | Kills Required | Reward |
|---|---|---|
| Killing Spree | 5 |
5000⦷ |
Achievements
| Name | Requirements | Reward |
|---|---|---|
| Loyal |
Consecutive Summons >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x) |
| Rebellious |
Consecutive Attacks >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Reliable |
Consecutive Summons >= 5 |
20000⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
| Renegade |
Consecutive Attacks >= 50 |
250000⦷ 50000XP Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x) |
| Stream Sniper |
Total Streamer Kills >= 5 |
|
| Traitorous |
Consecutive Attacks >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
| Trusted |
Consecutive Summons >= 20 |
50000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |